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mxGPUCreateGPUArray (C)

Create mxGPUArray object, allocating memory on GPU

C Syntax

#include "gpu/mxGPUArray.h"
mxGPUArray* mxGPUCreateGPUArray(mwSize const ndims,
                                mwSize const * const dims,
                                mxClassID const cid,
                                mxComplexity const ccx,
                                mxGPUInitialize const init0)

Arguments

ndims

mwSize type specifying the number of dimensions in the created mxGPUArray.

dims

Pointer to an mwSize vector specifying the sizes of each dimension in the created mxGPUArray.

cid

mxClassID type specifying the element class of the created mxGPUArray.

ccx

mxComplexity type specifying the complexity of the created mxGPUArray.

init0

mxGPUInitialize type specifying whether to initialize elements values to 0 in the created mxGPUArray.

  • A value of MX_GPU_INITIALIZE_VALUES specifies that elements are to be initialized to 0.

  • A value of MX_GPU_DO_NOT_INITIALIZE specifies that elements are not to be initialized.

Returns

Pointer to an mxGPUArray.

Description

mxGPUCreateGPUArray creates a new mxGPUArray object with the specified size, type, and complexity. It also allocates the required memory on the GPU, and initializes the memory if requested.

This function allocates a new mxGPUArray object on the CPU. Use mxGPUDestroyGPUArray to delete the object when you are done with it.

See Also

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