de boor bspline algorithm

3 vues (au cours des 30 derniers jours)
Graziano Fuccio
Graziano Fuccio le 10 Juil 2016
hi guys, I'm using de boor b-spline algorithm written by Levente Hunyadi. My question is: Why does he using a 3D Matrix? I don't know if can i share the code here, but his code is downloadable here: bspline The file is bspline_deboor.m
thanks :D
  2 commentaires
John D'Errico
John D'Errico le 10 Juil 2016
Why not ask him? Given this is a fairly large set of functions, that is a question the author can answer far more easily than we could.
Graziano Fuccio
Graziano Fuccio le 10 Juil 2016
I asked him, but im not sure which he answer me :(

Connectez-vous pour commenter.

Réponses (1)

Bruno Luong
Bruno Luong le 17 Mar 2024
A very late answer, but as I deal myself with de Boor algorithm I look what exists out there.
If the question concerns the 3D array Pk in bspline_deboor.m then
  • the first dimension is the dimension of control points (1, 2 or 3)
  • the second and third fimensions are double indices of sub-intervals (or knot indices). In wikipedia it's (i,r) of d_{i,r} where the recursion formula occurs.
Usually optimized implementation people don't keep track of the indice r, since only the last r is used, and remove this index during the recursion, so only 2D is needed, see Wiki pedia link "Optimization" section.
This code b-spline algorithm written by Levente Hunyadi wastes a little bit of memory but it's fine and have clarity.

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by